Hi Guys,
I've been playing with this using Psionics Ninja Model and Paul Steeds original Quake animations.
If you want to have a look you can download the zips at
http://www.freewebs.com/smiff/b3danimations.htm
Bit rough but I did'nt spend too much time perfecting the skinning and without vertex weighting its quite hard with this particular model to get the upper legs right but hey - it was fun !
A quick and Dirty viewer :
I've been playing with this using Psionics Ninja Model and Paul Steeds original Quake animations.
If you want to have a look you can download the zips at
http://www.freewebs.com/smiff/b3danimations.htm
Bit rough but I did'nt spend too much time perfecting the skinning and without vertex weighting its quite hard with this particular model to get the upper legs right but hey - it was fun !
A quick and Dirty viewer :
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() AmbientLight 255,255,255 CameraViewport camera,0,0,GraphicsWidth(),GraphicsHeight() MoveEntity camera,0,5,0 CreateLight(camera) ground=CreatePlane() earthtex=LoadTexture("tritiles.jpg");Replace with your texture ScaleTexture earthtex,10,10 EntityTexture ground,earthtex Global ninja=LoadAnimMesh("hunter.b3d"); change to view different models EntityShininess ninja,.3 MoveEntity ninja,0,3,5 ScaleEntity ninja, .4,.4,.4 Animate ninja,1,0.2,0,0 ;main While Not KeyHit(1) If KeyDown(200) Then MoveEntity ninja,0,0,0.1 If KeyDown(208) Then MoveEntity ninja,0,0,-0.1 If KeyDown(203) Then TurnEntity ninja,0,-1,0 If KeyDown(205) Then TurnEntity ninja,0,1,0 UpdateWorld RenderWorld Flip Wend