Hi!!
I try to make a beautiful reflection water using Cube environment mapping. But I've got few problem concernig this FX. Is someone know how it could be integrated into blitz3D.
Thanks.
Well the problem you're having with this FX is that Blitz doesn't ( yet ) support Cube environment mapping. It's been requested ( many, many times ) and I think it would be a very useful feature, but I don't see any practical way of emulating it.
I mean you're talking about placing a camera where the water is, rendering to that camera and multi-texturing the water with the view you just rendered. In essence. I think there's some stuff in the code archives about mirrors/reflections to give you a rough idea, but it's not really a replacement for cube environment mapping because you take a big speed hit. The wonderful thing about cube environment mapping is that it's lightning fast.
then you missed the awesome cubic environment mapping demos by JPL.
where is the code of his CEM (cubic ...)? I e mail to him but I have no answer!
then you missed the awesome cubic environment mapping demos by JPL.
Evidently I did.