I've created a much more fully featured File Selector (both save and load) for BlitzUI. Includes double click, extension filtering (multiple groups of extensions), overwrite warning, illegal character warning... It's very simple to include into your programs in with the BlitzUI code and should be flexible enough for almost any purpose.
Get it from the code archives now. Hope it's good for some people... If anyone notices anything wrong with it, can you let me know on [a mailto:contact@all-seeing-i.co.uk]contact@...]?
CHEERS!
Oh, maybe you'd like to try it with this simple program. Just save the following in a folder, and the Archive code as "save_gui.bb" in the same folder, then run this:
Get it from the code archives now. Hope it's good for some people... If anyone notices anything wrong with it, can you let me know on [a mailto:contact@all-seeing-i.co.uk]contact@...]?
CHEERS!
Oh, maybe you'd like to try it with this simple program. Just save the following in a folder, and the Archive code as "save_gui.bb" in the same folder, then run this:
Graphics 640, 480, 32, 2 SetBuffer BackBuffer( ) HidePointer Include "blitzui.bb" ;Load fonts and mouse cursors ;and collect information Initialise( ) Include "save_gui.bb" Global win1 = Window(10,10,100,60,"click these","0",1,0,0,0) Global btn1 = Button(2,2,40,21,"save","0",1,0,0) Global btn000002 = Button(50,2,40,21,"open","0",1,0,0) Global img111 Repeat If img111 Then DrawImage img111,500,40 ;Draw the GUI and update the mouse UpdateGUI( ) ;Event Handling Select app\Event Case EVENT_WINDOW Select app\WindowEvent End Select Case EVENT_MENU Select app\MenuEvent End Select Case EVENT_GADGET Select app\GadgetEvent ;save dialogue Case btn1 fi$="All Files (.*);Image Files (.bmp .jpg .tif)*" fi$=fi$+";Blitz Code (.bb);Executables (.exe)" SAVE_DIALOGUE( fi$ , "" ) ;open dialogue Case btn000002 fi$="All Files (.*);Image Files (.bmp .jpg .tif)*" fi$=fi$+";Blitz Code (.bb);Executables (.exe)" OPEN_DIALOGUE( fi$ ) End Select FILE_SELECTOR_GADGETS End Select SAVE_GUI_OTHER_FUNCTIONS ;Draw the mouse DrawMouse( ) ;Reset all GUI events ResetEvents( ) Flip Cls Until KeyHit( 1 ) Or app\Quit = True ;Free all images and controls created by BlitzUI Destroy( ) End ;------------------------------------------------------- Function SAVE(f$) If img111 Then SaveImage(img111,f$) End Function ;------------------------------------------------------- Function OPEN(f$) If img111>0 Then FreeImage img111 img111=LoadImage(f$) ResizeImage img111,100,100 End Function