i'm making up a tilemap level for my space game( when you reach a space station). i've got the tiles in and stuff but when it comes to collision, my engine works out collisions depending on whether or not your overlapping onto a nowalkable tile.
But a couple of tile are half floor and half wall
#=floor @=wall
where 2x2 characters = 1 tile
##
## =1 tile
any ideas as how to go about this?
But a couple of tile are half floor and half wall
#=floor @=wall
where 2x2 characters = 1 tile
##
## =1 tile
@@@@@@@@ @@@@##@@ ######## ########
any ideas as how to go about this?