Does anyone have any idea what could be wrong if the Debugger stops on the Renderworld Command with a "Runtime Error - Memory Access Violation"?
I am running a Blitz3D program that keeps experiencing random crashes - always with the Renderworld line highlighted in the Debugger. Sometimes it runs for 10 minutes before the crash, other times it happens very soon. I have tried both tweened and non-tweened versions, but both have the same result.
There are about 10 animated b3d entities animating during program execution, and I have checked all the variables at the time of the crash - everything looks ok (no strange values or nulls). I tested on WinXP and Win98 (with GeForce2 and Geforce3 video cards) with the exact same problem. The project is pretty big, but I will try to isolate the problem section of code to try and duplicate the error with a smaller example.
At this point I am completely stumped, so any suggestions would be greatly appreciated!
I am running a Blitz3D program that keeps experiencing random crashes - always with the Renderworld line highlighted in the Debugger. Sometimes it runs for 10 minutes before the crash, other times it happens very soon. I have tried both tweened and non-tweened versions, but both have the same result.
There are about 10 animated b3d entities animating during program execution, and I have checked all the variables at the time of the crash - everything looks ok (no strange values or nulls). I tested on WinXP and Win98 (with GeForce2 and Geforce3 video cards) with the exact same problem. The project is pretty big, but I will try to isolate the problem section of code to try and duplicate the error with a smaller example.
At this point I am completely stumped, so any suggestions would be greatly appreciated!