Basically, I can't get a mesh to look transparent with alpha blending when the mesh is using vertex colours (EntityFX ent,2). Blending works if I use additive blending (EntityBlend ent,3) but I can't alter the severity of the effect by setting a value with EntityAlpha, which works when I display a mesh with vertex colouring turned off. I'm not texturing the mesh at all, BTW.
Thanks in advance!
-big10p
Thanks in advance!
-big10p