Is it possible to re-use the bones of a Blitz3d file model in another object? By this I mean can I take a newly created model without bones and attach it to a previously created skeleton and use the animation from that?
Thanks,
Jason.
Not without resaving it (with new rigging data).
From his description I assumed he meant doing this in the animation tool and saving the new rigging data. That is just a limitation of your animation tool (CharacterFX, the tool I use, can certainly do what you describe.) If you meant within Blitz then I don't think so.
Joe`s correct, that`s exactly what I meant, in the animation tool not within Blitz. Sorry if it wasn`t very clear.
Jason.