Hello everyone!
I have two questions which I would greatly appreciate help with;
1. I am trying to create a camera and take a "picture" from bove the tearrin, save it, and texture it on a cube. It all seems to go ok but the texture is pictured as 2d int he top corner and the cube is black. I think its the buffering, whihc I dont understand. Can anyone shed some light?
2. I have a mesh, and a function to cycle through all the verticies and colour them according to their height. How would I be able to paint for example, all triangles above a certain height one texture and all below as another?
Thanks heaps for your help!! :-)
I have two questions which I would greatly appreciate help with;
1. I am trying to create a camera and take a "picture" from bove the tearrin, save it, and texture it on a cube. It all seems to go ok but the texture is pictured as 2d int he top corner and the cube is black. I think its the buffering, whihc I dont understand. Can anyone shed some light?
2. I have a mesh, and a function to cycle through all the verticies and colour them according to their height. How would I be able to paint for example, all triangles above a certain height one texture and all below as another?
Thanks heaps for your help!! :-)