collision detection

Blitz3D Forums/Blitz3D Programming/collision detection

is using entity raduis faster than using sphere to sphere collisions? or is sphere to sphere collisions using that method already? thanks

im pritty sure that entity redius is just a command to set the radius of the collision sphere :D

sorry, entity distance i meant :S

i guess you mean math-based versus BB's built in collision. well i would guess it would be faster but you'd lose the sliding capabilities, then again sometimes you don't need them.

oh and about your sig -- "Gonna burn some muscle" -- either you burn fat or you build muscle ;) you wouldn't want to be burning muscle

I would have to say blitz3d's build in collions detection kicks ass, i haven't had a problem with it yet... yet ;)

Remember that EntityDistance#() isn't REAL collision-checking, but can be used to "say" that two or more objects are colliding...

thanks for the reply's ppl!

@drake, my sig comes from the street fighter series. at the end of every episode the narrator would say "Gonna burn some muscle!!". Found that pretty amusing :D

@drake you do burn(if that's the word you wanna use) muscle too which is then replaced by new muscle :)