Hi guys
Can anyone help with this lighing problem.
I have made a cube using the addvertex method.
The cube is 1 mesh, 6 surfaces and 24 vertex's. No brush as yet.
When I display the cube infront of the camera with a light the color of the sides remains the same and isn't shaded like if you use createcube().
I don;t really understand why this isn;t working. Anyone know?
Thanks!
Can anyone help with this lighing problem.
I have made a cube using the addvertex method.
The cube is 1 mesh, 6 surfaces and 24 vertex's. No brush as yet.
When I display the cube infront of the camera with a light the color of the sides remains the same and isn't shaded like if you use createcube().
I don;t really understand why this isn;t working. Anyone know?
Thanks!