Me again :)
OK I've now got a little game with two planes flying around a terrain and the human one can fire shots (they weren't kidding when they said you could learn Blitz fast).
What's the best way of detecting when the shots hit the planes. The problem is that neither is particularly spherical so I don't want to use the normal collision commands, and it says the mesh-intersecting thingy is very slow.
My best idea so far is to make a low-poly untextured model that moves around with the detailed one, and use that to detect collisions with meshesinteresect.
Thanks
OK I've now got a little game with two planes flying around a terrain and the human one can fire shots (they weren't kidding when they said you could learn Blitz fast).
What's the best way of detecting when the shots hit the planes. The problem is that neither is particularly spherical so I don't want to use the normal collision commands, and it says the mesh-intersecting thingy is very slow.
My best idea so far is to make a low-poly untextured model that moves around with the detailed one, and use that to detect collisions with meshesinteresect.
Thanks