When running the following code the light seems to flick
on and off the sides of the box in an unrealistic fashion.
How can it be remedied? Only happens with point(2) &
spot(3) light settings.
CODE:-
Graphics3D 800,600
SetBuffer BackBuffer ()
camera = CreateCamera ()
light1=CreateLight (3) ;POINT LIGHTING
CameraViewport camera,0,0,GraphicsWidth (),GraphicsHeight ()
mybox = LoadMesh ( "boxtest1.b3d" )
mybox_texture = LoadTexture ( "boxtest1texture.bmp")
EntityTexture mybox,mybox_texture
MoveEntity mybox,0,0,12 ;MOVE BOX IN VIEW
MoveEntity light1,5,5,5 ;MOVE LIGHT TO POSITION
PointEntity light1,mybox ;POINT LIGHT AT BOX
While Not KeyHit (1)
TurnEntity mybox,.3,.2,.1
UpdateWorld
RenderWorld
Flip
Wend
on and off the sides of the box in an unrealistic fashion.
How can it be remedied? Only happens with point(2) &
spot(3) light settings.
CODE:-
Graphics3D 800,600
SetBuffer BackBuffer ()
camera = CreateCamera ()
light1=CreateLight (3) ;POINT LIGHTING
CameraViewport camera,0,0,GraphicsWidth (),GraphicsHeight ()
mybox = LoadMesh ( "boxtest1.b3d" )
mybox_texture = LoadTexture ( "boxtest1texture.bmp")
EntityTexture mybox,mybox_texture
MoveEntity mybox,0,0,12 ;MOVE BOX IN VIEW
MoveEntity light1,5,5,5 ;MOVE LIGHT TO POSITION
PointEntity light1,mybox ;POINT LIGHT AT BOX
While Not KeyHit (1)
TurnEntity mybox,.3,.2,.1
UpdateWorld
RenderWorld
Flip
Wend