After exporting a map into Blitz3D via the .b3d export option in Quill3D I cannot seem to get the entityblend, and entityalpha commands to work on it. Is it not possible to overide the settings that have been saved in the .b3d file from Quill as I assume that it sets these on export from the program and these are whats being used (For example entityfx for fullbright mode as the map already contains light and shade.)
Thanks for any help,
Jason.
Thanks for any help,
Jason.