Do the Events work normally under a fullscreen mode called using Graphics?
Or would I have to open a window with a canvas?
I think you'll get exactly the same events in full screen as if you created a BlitzPlus app with no windows. i.e. timer, app suspend /resume events. Not tried it though, but that's what I'd *expect*.
Yes, my game uses the timer event instead of Waitevent() and it works fine.
Excellent. Thanks guys. I was mostly hoping to be able to use the app suspend/resume events. So yay. =]