Event commands in fullscreen mode?

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Do the Events work normally under a fullscreen mode called using Graphics?

Or would I have to open a window with a canvas?

I think you'll get exactly the same events in full screen as if you created a BlitzPlus app with no windows. i.e. timer, app suspend /resume events. Not tried it though, but that's what I'd *expect*.

Yes, my game uses the timer event instead of Waitevent() and it works fine.

Excellent. Thanks guys. I was mostly hoping to be able to use the app suspend/resume events. So yay. =]