A fairly simple question, I hope. When you add a vertex to a surface, the vertex index returned should start at zero and keep going up, right?
Are there any circumstances under which I cannot rely upon a manually created cube occupying eight consecutive vertex indices? ( Or 4 for a quad, 50 for a cylinder, or whatever.. that bit isn't important. )
Are there any circumstances under which I cannot rely upon a manually created cube occupying eight consecutive vertex indices? ( Or 4 for a quad, 50 for a cylinder, or whatever.. that bit isn't important. )