how do we prevent a mirror (within B3D) from copying everything above it?... lets say i just want it 'reflect' only the building mesh and not include the character...
prevent mirror copying
Blitz3D Forums/Blitz3D Programming/prevent mirror copying Simple answer - you can't.
Complicated answer - you can copy and invert a mesh to create a 'reflection' of a specific entity. Depending on your requirements you might have to mess about with EntityOrder or EntityAlpha to get the effect right.
Complicated answer - you can copy and invert a mesh to create a 'reflection' of a specific entity. Depending on your requirements you might have to mess about with EntityOrder or EntityAlpha to get the effect right.
Long winded-ish, and potentially huge slowdown, is render the mirror in a second camera, with selected objects showing/hidden - not an efficient solution though.
yup... i know it but in ugly texture u get
yup... i know it but in ugly texture u get
Wotcha talkin bout, Willis??? i meant for render mirror in a second camera...set it to texture buffer n then texture the plane... but still in blockish texture when u just set it to 256x256 - the bigger the res. the great texture u get but the slower game it result...