Hello. I'm posting to ask for some help with a few problems I'm having with aspects of 3D. "Difference" has kindly attempted to help me, but I still haven't managed to get my problems sorted, so I enlist the help of some other kindly soul out there.
Right, here goes:
1. I have a texture map for a tree and its leaves, and I wanted the leaves to be transparent. Following "Difference"s advice I assigned it the Masking property wotsit, so that colours of pure black (0,0,0,)are transparent, plus I converted the texture map into .png format... Well, now my tree has whacking great white bits inbetween the tree leaves, where the original black of the texturemap was before. What am I doing wrong?
2. When I created my 3D models in 3D Studio MAX, I applied vertex colouring in unequal amounts to the models, and I want these vertex colourings to show up on my models within Blitz. Difference once again offered advice but I'm afraid I really didn't understand it fully. Would someone please assist me with this other quibble I have, please?
Right, here goes:
1. I have a texture map for a tree and its leaves, and I wanted the leaves to be transparent. Following "Difference"s advice I assigned it the Masking property wotsit, so that colours of pure black (0,0,0,)are transparent, plus I converted the texture map into .png format... Well, now my tree has whacking great white bits inbetween the tree leaves, where the original black of the texturemap was before. What am I doing wrong?
2. When I created my 3D models in 3D Studio MAX, I applied vertex colouring in unequal amounts to the models, and I want these vertex colourings to show up on my models within Blitz. Difference once again offered advice but I'm afraid I really didn't understand it fully. Would someone please assist me with this other quibble I have, please?