Hi
I'm obviously doing - or not doing - something silly but I can't get a simple texture, applied to a sprite, mask so that the black areas are transparent. I'm drawing the texture myself in-code and using CreatTexture() with flag 4 (mask) set but it doesn't make any difference.
On a similar note, how do I turn of mip-mapping on a texture? I've tried ClearTextureFilters but, again, no difference.
Clue me up, someone, please!
Cheers
big10p
I'm obviously doing - or not doing - something silly but I can't get a simple texture, applied to a sprite, mask so that the black areas are transparent. I'm drawing the texture myself in-code and using CreatTexture() with flag 4 (mask) set but it doesn't make any difference.
On a similar note, how do I turn of mip-mapping on a texture? I've tried ClearTextureFilters but, again, no difference.
Clue me up, someone, please!
Cheers
big10p