Been reading most if not all post on this topic and still alittle confused about how the actual map itself is created.
Its how to go about getting what I want shadowed added to the map , From a single surface mesh?
My last thoughts were if I were to create a map first then divide the map up into sections( one section for each Tri,or group of verts )then each section ( of the map )could be indexed in the same maner as the meshes tries or vertices.a Simple For\Next loop used with a bank could do this in a snap.
Now this is the part I don't get...
Should I view the mesh from the camera or use math ( using the point from the light itself )to
Figure out what verts are being blocked by the verts in front of them, then go back to the map and update that part of the map to render a shadow or somthing like that.
God Im just confused.What I realy need to do is just jump in knee deap and then fight my way throught it.
Well any pointers you may have so I could avoid some of the same pot holes you may have stepped into would be appreciated.
and hopefully soon Ill be able to show off some of what STK can do as for its coming along way beyond many of my earler expectations.
Thanks for your help.........
Its how to go about getting what I want shadowed added to the map , From a single surface mesh?
My last thoughts were if I were to create a map first then divide the map up into sections( one section for each Tri,or group of verts )then each section ( of the map )could be indexed in the same maner as the meshes tries or vertices.a Simple For\Next loop used with a bank could do this in a snap.
Now this is the part I don't get...
Should I view the mesh from the camera or use math ( using the point from the light itself )to
Figure out what verts are being blocked by the verts in front of them, then go back to the map and update that part of the map to render a shadow or somthing like that.
God Im just confused.What I realy need to do is just jump in knee deap and then fight my way throught it.
Well any pointers you may have so I could avoid some of the same pot holes you may have stepped into would be appreciated.
and hopefully soon Ill be able to show off some of what STK can do as for its coming along way beyond many of my earler expectations.
Thanks for your help.........