Has anybody had any experience in exporting from boned .lws to boned .b3d format using the Lightwave exporter? How do you add bones to your object as I have followed the instructions in the docs and I cannot get it to work. Ideally I would like to do it with skelegons which is meant to be possible by creating them on a seperate layer in modeler but when taken into the layout editor to animate you have to make the bones active thus they are no longer in a seperate layer which brings up an error in the exporter saying no bones in spare layer (or something along those lines) any help wold be great.
Jason.
Jason.