Hi Folks,
Another question for you gurus!
Continuing the work on my strategy rpg thingy, Ive reached a point where I need to come up with some way of storing the characters, creatures and objects in the game. This is now looking to be more complex than I initially thought it would be. Here is the sort of information I need to store for each entity in the game.
Name
Information
Class
Race
Level
Health
Skill
Strength
Power
Morale
Movement Points
Initiative
Graphics Pointers
Sound Pointers
Each entity will have lists of the following also:
Inventory
Spells Known
Status
Powers
Currently Equipped
Now, whats the best way of storing all this data? Should I ivestigate Types, Arrays, Mem Banks, Text Files....
The game structure is a turn based tiled strategy fest - no fast graphics other than spell effects and small stuff.
Cheers
Another question for you gurus!
Continuing the work on my strategy rpg thingy, Ive reached a point where I need to come up with some way of storing the characters, creatures and objects in the game. This is now looking to be more complex than I initially thought it would be. Here is the sort of information I need to store for each entity in the game.
Name
Information
Class
Race
Level
Health
Skill
Strength
Power
Morale
Movement Points
Initiative
Graphics Pointers
Sound Pointers
Each entity will have lists of the following also:
Inventory
Spells Known
Status
Powers
Currently Equipped
Now, whats the best way of storing all this data? Should I ivestigate Types, Arrays, Mem Banks, Text Files....
The game structure is a turn based tiled strategy fest - no fast graphics other than spell effects and small stuff.
Cheers