I now have a multitextured mesh on screen created with my exporter. I also have it animating. One problem is as soon as I applied the animation keys to a once mulittextured static model, no sooner is it an animation model it stops being multitextured.
Have I done something wrong, or is this one of the limitations?
Also does this limitation extend only to each animated mesh component (eg. the arm or leg)?
I'm not talking about a skin model here by the way, just animated meshes.
thanks :)
Mike
p.s. This is really a question that Mark S could probably answer :)
Have I done something wrong, or is this one of the limitations?
Also does this limitation extend only to each animated mesh component (eg. the arm or leg)?
I'm not talking about a skin model here by the way, just animated meshes.
thanks :)
Mike
p.s. This is really a question that Mark S could probably answer :)