Motion-Capture-Animation in Blitz3d

Miscellaneous Forums/Blitz Showcase/Motion-Capture-Animation in Blitz3d

Was able to rig up a character bip in 3dMax, get it inside Milkshape and re-rig it (thanks to Tranz for the walkthrough).

As a result of appling mocaps to the bip inside max - I give you 'Norule' the undead roman guardian.

(Model by Tranz!)

small avi 200k-ish (simple karatee move)
http://www.viszero.addr.com/temp/norule1.zip

larger avi 2mb-ish (let's just say this one leaves something to the imagination, over 700 frames of mocap animation... ignore the sword slice at the begining, I rushed the rig on the hands, PS this isn't a serious game animation.. just for kicks..)
http://www.viszero.addr.com/temp/norule2.zip



A bit 'graceful' :) for such a big, mean, ugly guy, but the motion animation is really good!

Looks great!

MK

hey neat! Kinda like "Spartacus meets Flashdance" ;o)

oi wikid!

What's the score with this motion capture business? What do you need and how much does it cost?

Very nice animation - its a pity that mo-cap equipment and files are so expensive.
The cheapest and most basic of mo-cap equipment I have seen cost about $7000.
Individual mo-cap files of just a few seconds duration can cost hundreds even thousands - good business oportunity maybe !

For poor mans mocap, check out: http://www.geeware.com

and stock files on: http://www.e-motek.com/entertainment/index.htm (untested)

Coools - thanks Peter.

most of us just buy a couple of motion capture cds - you can then just fudge almost any kind of motion possible by blending/mixing/cropping motions etc...

Where do you get cheap motion capture CDs. And where's your new Max exporter Rob?

Dude, the Romans would have totally owned if they were that physical, stupid guys just marched like hell! [Not that they didn't already own, mind you ;)]

Just spent some time checking out e-Motek site - you can download a huge number of animated movements when you register.

Problem for me was that the supported file-types are Maya, Lightwave, 3DStudio Max, SoftImage3D and "other". I have Truespace.

One of the options is a bvh file format (and another called UNICA ??) I recall seeing much discussion about a bvh importer/convertor a while back, but can't seem to find it in the code archive or using Search.

I found a 'incomplete, will never be finished' bvh->TS plugin, which I haven't tried yet... I will report back on any success. Hmm, just thought - there are likely some convertors for the other progs listed above available as plugins. Later on that too.