Does anyone have problems with Keydown()? My problem is, if i press a key for more than about 2 secs it seem to be locked, even if i release the key. keydown shows me that the key is still pressed. i can only release it, if i press the key again. this only happens under B3D not under "normal windows programs" or any other game. thx in forward!
Problems with Keydown()
Blitz3D Forums/Blitz3D Beginners Area/Problems with Keydown() There are incompatibilites with DirectInput on some keyboards. Try adding "EnableDirectInput False" right after calling Graphics.
Thx for your replay, but this didn't help in my case. Any other idea?
You should post some code. 99% of the time the problem is in your code.
I don't think so .. but please check:
Graphics3D 1024,768,16,1
EnableDirectInput true
SetBuffer BackBuffer()
color 255,255,255
While Not KeyDown( 1 )
cls
If KeyDown( 205 ) then text 0,0, "L"
If KeyDown( 203 ) then text 16,0, "R"
If KeyDown( 208 ) then text 32,0, "U"
If KeyDown( 200 ) then text 48,0, "D"
Flip
Wend
End
If i press any key for more than 2 secs and than release the key, the key is still shown as pressed. if i press the same key again, the key will show as released .. strange ...
Graphics3D 1024,768,16,1
EnableDirectInput true
SetBuffer BackBuffer()
color 255,255,255
While Not KeyDown( 1 )
cls
If KeyDown( 205 ) then text 0,0, "L"
If KeyDown( 203 ) then text 16,0, "R"
If KeyDown( 208 ) then text 32,0, "U"
If KeyDown( 200 ) then text 48,0, "D"
Flip
Wend
End
If i press any key for more than 2 secs and than release the key, the key is still shown as pressed. if i press the same key again, the key will show as released .. strange ...
it works fine for me. I have a ergonimic 'microsoft certified' keyboard.
but also i think you have all of your directions reversed. Code is a bit off.
but also i think you have all of your directions reversed. Code is a bit off.
My keyboard is an original Microsoft keyboard <sigh>. i dont think the problem is based on the keyboard, because this only happens under Blitz. code was only a sample for testing
Try using the Flushkey command.
i've never had probs, but i do recall concerns for keyboard buffers and the use of flushing in non-bb code so perhaps this is good advice, flush once a cycle or something suitable
Forgive me for being redundant but are you sure you tried setting EnableDirectInput to False? In the code you posted you set it to True.