Is this possible ? ?

Blitz3D Forums/Blitz3D Programming/Is this possible ? ?

Okay, haven't played with this as much as I would have liked, but can't seem to figure out if this is even possible or not with blitz3d's current build.

I have imported an animated skeleton into blitz... Ive assigned chunks to the 'pivot names' on the skel.

I want to be able to connect vertices to each other but yet have them keep their parent pivot control... In doing so could I achieve deformation as I animate the object? Connecting independant verts from seperate mesh to form one mesh that retains it's parent assignment.

Thanks for any suggestions you may have ..

Not sure I'm fully understanding you, but...

you can move verts around and yet still have them attached to a bone. Is this what you meant?

Ya got that much working, but what im wanting to do is actually weld vertices of 2 diffrent entities togeter but have them maintain the parents. Much like md2 deformation works... move the top bone/pivot and the the attached stretchs because its weld to a segment that has been moved.. etc..