Easiest way to B3D
Miscellaneous Forums/Content Creation Tools/Easiest way to B3D
I am sitting at the starting blocks and need some advice/help on what to use. I am basically looking for the easiest and quickest way to model/bone/animate/skin/everything else and get it into B3D format.
I have seen some forums talk about starting with one thing and then going through 9 exports to get to the final b3d file. I would rather not do that.
Let us assume that money is no object (yeah right) and go from there.
I have looked at 3dStudio with Character Studio as a great modeller and animator and it looks good but I am not sure if it will export to B3D format. If I do everything in 3DS/CS and it doesnt export to B3D is there an easy way (one step) to load the 3ds into something to get the b3d.
I think you get my point.
Did a little more research.
Does this sound like the easiest way?
Do everything in 3DS/CS then inport the 3DS into character FX. Or should I do the animations in FX.
Whatcha figure all. I've got access to 3DStudioMax, Character Studio and I will pay the $20 for Charatcer FX.
So in summary:
Which way is best.
Option 1:
Models/Textures/Skins/etc - 3DStudioMax
Animations - CS
Import .3DS to CharacterFX
Export to B3D
or Option 2:
Models/Textures/Skins/etc - 3DS
Import .3DS to FX
Animations - FX
Export to B3D
and ignore Character Studio all together.
On another note is B3D the way to go. I notice that Blitz3D can use four types of model files. Any significant differences for the four main types (X,3DS,B3D,MD2) and what is best for what I want to do (model/bone/animate/skin/everything else)
You can't export boned animations to a 3DS file.
I would replace option 1 with:
Models/Textures/Skins/etc - 3DStudioMax
Animations - CS
Export to SMD
Import SMD to Milkshape
Export to B3D
and add:
Option 3:
Models/Textures/Skins/etc - 3DStudioMax
Animations - CS
Export to DX9 X (re-compile X exporter)
Import X to Unwrap3D
Export to B3D
3DS and X only support heirarchical animations. MD2 supports vertex morphing animation only. B3D supports boned animation but no vertex morphing animation (yet).
Did I miss anything?
The easiest way to B3D is do it all in milkshape.
Where could I get the recompiled X Exporter for Max? Option 3 seems ideal for my current projects.
I would tend toward Option 2. For game animation I much prefer CharacterFX to 3D Studio Max. The Keyframe Editor is a neat and fast way to manipulate keyframes whereas working with keyframes in 3D Studio Max is buried under piles of menus or only one bone at a time.
Referring to your original post however using Milkshape involves the least exporting/converting of the model. Everything (modeling, texturing, animation) can be done within Milkshape and then exported directly to b3d file format. Milkshape just isn't ideal for any task; jack of all trades, master of none.
Models/Textures/Skins/etc - 3DStudioMax
Animations - CS
Export to SMD
Import SMD to Milkshape
Export to B3D
This option actually seems pretty good. I do everything in 3DS/CS then export to SMD, then import and export to B3D.
Alternatively,
Models/Textures/Skins/etc - 3DS
Import .3DS to FX
Animations - FX
Export to B3D
Will both of the above give fairly good results (do not worry about ease of use)?
Yes
How do you export from Max to the SMD format - is there a plugin available ?
Many Thanx - Good tutorial !