I have 49 meshes with 2048 faces each.
Each mesh got one surface.
If I render all of them I get a framerate of 50 Fps.
Now, I if clear all the triangles in every mesh, the meshes ain't visible anymore yet I only get a framerate of 120 FPS.
Why is that?
Even if a mesh contains 100000 vertices and 1 face that uses 3 of those vertices, the rest of the unused vertices shouldn't affect the rendering performance, or would they?
Each mesh got one surface.
If I render all of them I get a framerate of 50 Fps.
Now, I if clear all the triangles in every mesh, the meshes ain't visible anymore yet I only get a framerate of 120 FPS.
Why is that?
Even if a mesh contains 100000 vertices and 1 face that uses 3 of those vertices, the rest of the unused vertices shouldn't affect the rendering performance, or would they?