I am working on a 3d game that has 5 levels in it. It is a FPS. Each level looks dramatically different. The levels are each made in maplet. My question is, how do I code it so that when a player get 5 points , the level he is on ends, and another one begins. I think, it may go something
like this.......
if playerpoints#>4 and playerpoints#<6
GOSUB leveltwo
endif
leveltwo.
loadmesh("level2.b3d")
return
like this.......
if playerpoints#>4 and playerpoints#<6
GOSUB leveltwo
endif
leveltwo.
loadmesh("level2.b3d")
return