Before I ask, I should point out that I'm allergic to matrices and the only way I know how to do vertex transformations is matrices... so hopefully there's an easier way.
I have a surface made up of lots of triangles. Each triangle is separate, however. Think single surface particle engine. That's the deal.
I can move each triangle without too much fuss. But How do I rotate each triangle around it's respective center?
I have a surface made up of lots of triangles. Each triangle is separate, however. Think single surface particle engine. That's the deal.
I can move each triangle without too much fuss. But How do I rotate each triangle around it's respective center?