Hi !
(collision sphere-to-sphere)
Man = LoadAnimMesh ("man_walk.x")
Entityradius Man, 0.1
In this case and to understand blitz collision system, could i consider a virtual sphere at the _center_ of the animated mesh with a radius of 0.1 ? Next, this sphere seems to be used to check collisions with another mesh... Is is true ? Could you set the sphere center position ? How blitz determine where is the mesh center ?
Many thanks !
(collision sphere-to-sphere)
Man = LoadAnimMesh ("man_walk.x")
Entityradius Man, 0.1
In this case and to understand blitz collision system, could i consider a virtual sphere at the _center_ of the animated mesh with a radius of 0.1 ? Next, this sphere seems to be used to check collisions with another mesh... Is is true ? Could you set the sphere center position ? How blitz determine where is the mesh center ?
Many thanks !

