Hi !
it's time for me to produce my final game main b3d character. For the game prototype, i've used this very simple model ! An animated .x :
(3dcanvas as modeller, hierarchy animation, textured, no bone)
Now, I want replace the .x by an b3d model.
So, with Milkshape, Character fx and Unwrap3d 2.0, how to organize the workflow to produce the final b3d animated model ?
I've tried this :
1. Milkshape to create the model -> M3d ascii
2. M3d ascii -> CharacterFX to animate it with bones -> animated b3d
3. animated b3d -> Unwrap3d to texture it -> final animated and textured b3d
Is there a best solution ?
Many Thanks !
it's time for me to produce my final game main b3d character. For the game prototype, i've used this very simple model ! An animated .x :
(3dcanvas as modeller, hierarchy animation, textured, no bone)
Now, I want replace the .x by an b3d model.
So, with Milkshape, Character fx and Unwrap3d 2.0, how to organize the workflow to produce the final b3d animated model ?
I've tried this :
1. Milkshape to create the model -> M3d ascii
2. M3d ascii -> CharacterFX to animate it with bones -> animated b3d
3. animated b3d -> Unwrap3d to texture it -> final animated and textured b3d
Is there a best solution ?
Many Thanks !