animation workflow for b3d model

Miscellaneous Forums/Content Creation Tools/animation workflow for b3d model

Hi !

it's time for me to produce my final game main b3d character. For the game prototype, i've used this very simple model ! An animated .x :

(3dcanvas as modeller, hierarchy animation, textured, no bone)

Now, I want replace the .x by an b3d model.

So, with Milkshape, Character fx and Unwrap3d 2.0, how to organize the workflow to produce the final b3d animated model ?

I've tried this :
1. Milkshape to create the model -> M3d ascii
2. M3d ascii -> CharacterFX to animate it with bones -> animated b3d
3. animated b3d -> Unwrap3d to texture it -> final animated and textured b3d

Is there a best solution ?

Many Thanks !

I don't think it matters which stage you do the texturing. I can't comment on workflow, but personally I always unwrap and texture my characters before rigging the character with bones.

The work flow you list is essentially the same as my workflow. Look in my "art workflow" thread further down the page. As with Dock I usually unwrap my models before rigging because I often find that I have to alter the geometry (eg. mirroring parts over) and such alterations would ruin the rigging, but actually creating the texture (ie. painting the image for use as the texture) I can do at any time after assigning the UV coordinates.