Hello,
Im new to the programmin world, well not that new, but I just started getting serious about it. Anyways im tryin to make this Zelda Fangame using Blitz3d in 2D, but I don't really know where to start. I have some things programmed like Link's moving around the screen and stuff, but I don't know how to combined it to the HUD, or the World Map (If someone could help me, like the tiling engine, and maybe get me started on a editor...) with out Link blinkin or there being a slowdown.. please help me!
:EDIT:
Also I have a question about when your done and combined the graphic files, and external *.bb files into one file or graphics in one and *.bb in another
Also one more thing, how to I load a large sprite sheet thats more the just one high exp: 16x128 each frame 16x16 is what I have now, but I want my charture sprite to work off a 128x256 with each frame 16x16 please also help on this
Lord FBEpyon
Im new to the programmin world, well not that new, but I just started getting serious about it. Anyways im tryin to make this Zelda Fangame using Blitz3d in 2D, but I don't really know where to start. I have some things programmed like Link's moving around the screen and stuff, but I don't know how to combined it to the HUD, or the World Map (If someone could help me, like the tiling engine, and maybe get me started on a editor...) with out Link blinkin or there being a slowdown.. please help me!
:EDIT:
Also I have a question about when your done and combined the graphic files, and external *.bb files into one file or graphics in one and *.bb in another
Also one more thing, how to I load a large sprite sheet thats more the just one high exp: 16x128 each frame 16x16 is what I have now, but I want my charture sprite to work off a 128x256 with each frame 16x16 please also help on this
Lord FBEpyon