Okay so far i can creat ea "cube" ,etc mesh and texture it, but using Addvertex, addsurface, add mesh whenever i try to paintmesh, entitytexture, paintsurface, it all appears as 1 color. The texture i'm using is black/red checkerboard? Im guessing its only painted one pixel of it?
heres my code...
heres my code...
Graphics3D 800,600,16,3 SetBuffer BackBuffer() light=CreateLight() RotateEntity light,90,0,0 world=CreateMesh() surf=CreateSurface(world) v1=AddVertex(surf,0,10,0) v2=AddVertex(surf,10,10,0) v3=AddVertex(surf,10,0,0) tri=AddTriangle(surf,v1,v2,v3) surf2=CreateSurface(world) v4=AddVertex(surf2,0,0,0) v5=AddVertex(surf2,0,10,0) v6=AddVertex(surf2,10,0,0) tri2=AddTriangle(surf2,v5,v6,v4) cam = CreateCamera() UpdateNormals world PositionEntity cam,0,2,-15 brush=LoadTexture("c:\blitz\checker.bmp") EntityTexture world,brush RenderWorld Flip WaitKey() End