Texturing animated models

Blitz3D Forums/Blitz3D Programming/Texturing animated models

I have an animated model that I am using, but would like to change the texture so that each version of the model in the game looks different. The model with different texture loads ok when I use LoadMesh, but when I try to use LoadAnimMesh, the original texture appears on the model. Do any of you know why this is?

is the model made of seperate parts, if so, you'll need to texture each piece when you use loadanimmesh

I'm not quite sure what you mean. Here is a screen of the models that I'm using:



The model is made of separate parts but grouped and loaded as one.

I think what sinu is saying is that if you're loading the mesh as a B3D (and maybe as a .X or .3DS) you need to walk down the children (recursively) setting textures for each child (your model has been imported as a hierarchy).