Hi.
Is there a command in Blitz3D that enables strong-typed-like syntax checking?
Many typos made me lose a lot of time trying to figure what was wrong.
And that still happens every now and then.
And, when you are very tired, you probably will not notice the diference between:
xPosition = 10
and
xPsoition = 10
So, I need something like that.
Maybe it is a feature that can be enabled in the current version of the software.
If not, please allow me to suggest the inclusion of such capability, in the next release.
Of course I understand that this will force me to declare all local variables before using them, as well.
Some may argue that that would no longer be a BASIC compiler, but please, consider how useful that feature would be.
And, come on, who in the world never made a mistake and got very upset when (s)he found out that it was a minor typo that made him/her lose hours (or days, perhaps), trying to figure why things were not working?
Thanks a lot,
/R
Is there a command in Blitz3D that enables strong-typed-like syntax checking?
Many typos made me lose a lot of time trying to figure what was wrong.
And that still happens every now and then.
And, when you are very tired, you probably will not notice the diference between:
xPosition = 10
and
xPsoition = 10
So, I need something like that.
Maybe it is a feature that can be enabled in the current version of the software.
If not, please allow me to suggest the inclusion of such capability, in the next release.
Of course I understand that this will force me to declare all local variables before using them, as well.
Some may argue that that would no longer be a BASIC compiler, but please, consider how useful that feature would be.
And, come on, who in the world never made a mistake and got very upset when (s)he found out that it was a minor typo that made him/her lose hours (or days, perhaps), trying to figure why things were not working?
Thanks a lot,
/R