At wit's end here...
I have a fairly simple room I would like to create. I know the dimensions and want to model them accurately for my game. I’ve tried maplet, but it drives me crazy because it’s sooo hard to drag the mouse to reproduce my dimensions (especially since the labels disappear if I use a small grid size, and then if I make a mistake I’m basically screwed. I’ve tried Milkshape, but the only way to specify sizes for things seems to be to edit vertices individually using manual edit. I want to for example specify the exact radius for a cylinder and position it on a surface with respect to other objects based on my measurements. I’ve tried 3dcanvas but it keeps crashing on me. Is there a free modeller that has some CAD like functionality?
Second question. If I have a large surface that I want to have a pattern on, but the pattern is going to be very large, is it best to geometrically capture the pattern in the face of the floor instead of trying to use large textures? What’s the best tool for taking a surface and designing patterns onto it?
I tried Quill3d just now and it doesn’t seem like you can specify dimensions either, though I’m kind of lost so maybe I’m missing something.
Do people just eyeball levels when they make them for q3 and stuff like that??
Thanks!
I have a fairly simple room I would like to create. I know the dimensions and want to model them accurately for my game. I’ve tried maplet, but it drives me crazy because it’s sooo hard to drag the mouse to reproduce my dimensions (especially since the labels disappear if I use a small grid size, and then if I make a mistake I’m basically screwed. I’ve tried Milkshape, but the only way to specify sizes for things seems to be to edit vertices individually using manual edit. I want to for example specify the exact radius for a cylinder and position it on a surface with respect to other objects based on my measurements. I’ve tried 3dcanvas but it keeps crashing on me. Is there a free modeller that has some CAD like functionality?
Second question. If I have a large surface that I want to have a pattern on, but the pattern is going to be very large, is it best to geometrically capture the pattern in the face of the floor instead of trying to use large textures? What’s the best tool for taking a surface and designing patterns onto it?
I tried Quill3d just now and it doesn’t seem like you can specify dimensions either, though I’m kind of lost so maybe I’m missing something.
Do people just eyeball levels when they make them for q3 and stuff like that??
Thanks!