Hello all.
I've been ever-so-slowly designing a 2D RPG, that will hopefully turn into a graphical MUD at some point. That point is far off!
Inch by Inch, I'm getting there though. I'm using the Gimp to create graphical 32x32 tiles (Linux/Unix fax) and they look okay. However, I then decided to make a sprite and drew up a little purple wizard (sort of looks like a blob with big button eyes) on a transparent background. When I loaded the image into my code, all black lines were completely transparent!
Anyone know if something in the way Blitz3D loads the image that causes this? Or perhaps this has something to do with the way I'm making the sprites.
Anyway, back to trying to make the poor guy a bit less blob looking. I'm very much a newbie but am getting together a website that will go through each of my steps in a tutorial/worklog type format. Will keep all posted.
Thanks for the help.
I've been ever-so-slowly designing a 2D RPG, that will hopefully turn into a graphical MUD at some point. That point is far off!
Inch by Inch, I'm getting there though. I'm using the Gimp to create graphical 32x32 tiles (Linux/Unix fax) and they look okay. However, I then decided to make a sprite and drew up a little purple wizard (sort of looks like a blob with big button eyes) on a transparent background. When I loaded the image into my code, all black lines were completely transparent!
Anyone know if something in the way Blitz3D loads the image that causes this? Or perhaps this has something to do with the way I'm making the sprites.
Anyway, back to trying to make the poor guy a bit less blob looking. I'm very much a newbie but am getting together a website that will go through each of my steps in a tutorial/worklog type format. Will keep all posted.
Thanks for the help.