
Here's my first attempt at a generic character I quickly knocked up in half an hour. *Ahem*.
I've tried to keep him as generic as possible by not including to much definition in the arms/legs so he can be textured with clothes on/off
At the moment he's a bit too high poly for my liking at 1080 tris, but nearly a third of that is in the hands so it shouldn't be much of a problem to reduce.
Here's a running anim.