Now with 30% more resolution and experimenting with 3D objects!

Version .03 --- GET BlitzAmped HERE!!
http://blitz.idigicon.com/project_detailb.asp?ProjectName=BlitzAmped%20-%20Real-Time%20FX%20to%20mp3-ogg-wav
Project Name: BlitzAmped
Verson: Beta 01
Author: Richard "Vidiot" Betson -- www.redeyeware.50megs.com -- email: vidiot@...
Language: BlitzBasic 3D - www.blitzbasic.com
Start Date: 03/03
BlitzAmped(c) Copyright 2003, Richard Betson.
BASS is copyright Ian Luck, Blitz BASS is copyright Rob Hutchinson and Lab[AU].
Visit my website for latest updates on Blitz BASS: http://www.loki-sd.pwp.blueyonder.co.uk/
Also visit http://www.lab-au.com/
WinAmp(c) Copyright 1997-2000, NullSoft Inc. - www.WinAmp.com
Disclaimer: Author Not liable for any damage. All rights reserved. bla,bla,bla..
Description
========
BlitzAmped (project name) is video screen "FX" system driven by music from various digital media such as mp3, oog, CD and more. BlitzAmped(c) uses BlitzBass(c) (www.lab-au.com.com) to receive real-time audio data and turn that into real-time 2D FX (requires DX 7.0 and 3D).
Direction for Installation
================
1. Unzip BlitzAmped(c) into a directory.
2. Currently BlitzAmped(c) is in development and uses a WinAmp(c) "Play-List". All you do is save a copy of a Winamp(c) "Play-List" in the same directory as BlitzAmped(c) and name it "bitzamped.m3u".
3. Run BlitzAmpped.
The "." (period) key will advance to the next song.
The "Escape" key will exit BlitzAmped(c)
BlitzAmped(c) will play through the play list till it reachs the end.
Version History
===========
04/01/03 - Beta 01
Added sound support to drive FX engine.
added new FX total 5
added FX selection matrix
added WinAmp "Play-List" support.
messed with timming control
added help menu
more to come....
Blitz_Amped_Relived.exe - The first one.
Know Issues
=========
None as yet
***NOTE***
This current file runs in "32-Bit" color depth in 3D. Music play is "WORKING". See "Read_Me.txt" for instructions. Requires that you save a WinAmp(c) play-list in the BlitzAmped directory. Also, unless the WinAmp play-list different for each version of WinAmp, all versions should work.
File: 770k (zip)
Let me know what you think of it. :)
A shout out to Rob. That "Mad Scientist Lighting Code" has a home! Thanks! :)
L8r,

Version .03 --- GET BlitzAmped HERE!!
http://blitz.idigicon.com/project_detailb.asp?ProjectName=BlitzAmped%20-%20Real-Time%20FX%20to%20mp3-ogg-wav
Project Name: BlitzAmped
Verson: Beta 01
Author: Richard "Vidiot" Betson -- www.redeyeware.50megs.com -- email: vidiot@...
Language: BlitzBasic 3D - www.blitzbasic.com
Start Date: 03/03
BlitzAmped(c) Copyright 2003, Richard Betson.
BASS is copyright Ian Luck, Blitz BASS is copyright Rob Hutchinson and Lab[AU].
Visit my website for latest updates on Blitz BASS: http://www.loki-sd.pwp.blueyonder.co.uk/
Also visit http://www.lab-au.com/
WinAmp(c) Copyright 1997-2000, NullSoft Inc. - www.WinAmp.com
Disclaimer: Author Not liable for any damage. All rights reserved. bla,bla,bla..
Description
========
BlitzAmped (project name) is video screen "FX" system driven by music from various digital media such as mp3, oog, CD and more. BlitzAmped(c) uses BlitzBass(c) (www.lab-au.com.com) to receive real-time audio data and turn that into real-time 2D FX (requires DX 7.0 and 3D).
Direction for Installation
================
1. Unzip BlitzAmped(c) into a directory.
2. Currently BlitzAmped(c) is in development and uses a WinAmp(c) "Play-List". All you do is save a copy of a Winamp(c) "Play-List" in the same directory as BlitzAmped(c) and name it "bitzamped.m3u".
3. Run BlitzAmpped.
The "." (period) key will advance to the next song.
The "Escape" key will exit BlitzAmped(c)
BlitzAmped(c) will play through the play list till it reachs the end.
Version History
===========
04/01/03 - Beta 01
Added sound support to drive FX engine.
added new FX total 5
added FX selection matrix
added WinAmp "Play-List" support.
messed with timming control
added help menu
more to come....
Blitz_Amped_Relived.exe - The first one.
Know Issues
=========
None as yet
***NOTE***
This current file runs in "32-Bit" color depth in 3D. Music play is "WORKING". See "Read_Me.txt" for instructions. Requires that you save a WinAmp(c) play-list in the BlitzAmped directory. Also, unless the WinAmp play-list different for each version of WinAmp, all versions should work.
File: 770k (zip)
Let me know what you think of it. :)
A shout out to Rob. That "Mad Scientist Lighting Code" has a home! Thanks! :)
L8r,